
The romances feel very tacked on, as a rule, and not well integrated into the story. Maybe that branch of the story actually explains the rebels in a way the peaceful approach does not. I was not able to bring myself to try the latter approach, so I don’t know if the story attached to it was any good or not. The main thrust of the story deals with the aliens and you are given a choice about a third of the way into the game as to how you want to deal with that particular problem by trying to form a peaceful alliance with the native species or by trying that whole genocide thing again in the hopes of getting it right this time. They were offered money, I guess? But there seems to be the implication that they were already an organized group even before that offer led them to start directly attacking the colony itself and their reason for existing prior to those attacks is never addressed or resolved. For example, I still have no idea whatsoever what the rebels were rebelling about. Dealing with all of those problems is the basic plot of the game though the plotline with the rebels never really gets a proper resolution to my mind. There are human rebels, malfunctioning robots (the malfunction has rendered them all homicidal because of course it has), and a resurgence of those pesky native aliens the humans thought they’d wiped out when settling the planet. You are a new recruit in the military at Planet Stronghold the most heavily fortified human colony in the galaxy but all is not well at your new post.

I found this character to be kind of bland when they weren’t being eye-rollingly arrogant and annoying.

If you go through the game selecting only the “right answers” then the character comes off at first unsure of their capabilities and eventually grows to be so sure of them that they cannot shut up about what a great leader they are. Most dialogues have only two choices a “right” answer and one that you will be penalized for either by loss of relationship points, an otherwise unnecessary combat or the loss of an item or questline. You aren’t given a lot in the way of personality customization options in this game. Other than that the character’s basic personality and story arc is the same regardless of which you choose. The gender choice affects very little a few lines of dialogue, your training partner for the tutorial section of the game and your choice of romance options. You have the choice of playing either as Joshua or Lisa Nelson.

There is a sequel in the works but no release date as of yet. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.Īs the story goes on, you’ll have to choose a side in a war that will change the destiny of the planet, and of humankind, forever.įeaturing old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!Īnother game by Winter Wolves more an old school tactical RPG than a romance game, but there are romance options available so I’m calling this one fair game for review. Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.
